QUOTE (Milkquasy @ Feb 2 2010, 03:24 AM)

Okay, I am inviting myself to this. This is so far above what I can do but it looks like a load of fun!

Thanks for joining in!
Don't think of it like its too far above what you can do.
Each phase of this drawing will be treated like a drawing in itself. First, we'll examine the entire drawing to come up with a plan, but than each step will be its own process. So its really going to be a bunch of little, simple drawings (layers) which will add up to a finished drawing at the end.
When you sit down to examine the drawing before you even take out your piece of drawing paper, look for this:
1. The extreme darkest value and all the places this value needs to be. This is where a lot of people don't give the dark values credit for what its worth. If its DARK on the reference, than its DARK on the drawing. This drawing has a lot of dark values. The darkest value is consistent throughout the entire reference, this is one of the main reasons I chose this reference for this project. If areas which are supposed to be as dark as the rest of the dark areas are not as dark, than it'll throw off the entire drawing for different reasons. It can create false depth, as dark value is lack of light meaning that its deeper into the shade. Your brain processes this without you realizing it. It will throw off the mid-tones you're laying down as you're using the DARK value as a reference for tone (If the DARK isn't as dark as it should be, than the mid-tones next to it will appear too close to its value and give a false appearance. The darker the DARKS are, the more your drawing will "POP" with the highlights.
2. The extreme lightest value and all the places this value needs to be. This one is easy, its already there (in most cases). The white of the paper is as white as you can get on white paper. Again, you need to be true to this value. Look closely and identify if it really is the lightest value, or a tone just under it. Its important to really know the difference.
3. Look at the FULL RANGE of mid-tones. There will be lighter ones, darker ones, ones inbetween... If you've done 1. and 2. correctly, you'll have the full spectrum to work with on the mid tonal range and you can use the LIGHT and DARK values as reference points to these different mid-tones.
4. Look for key features which identify your subject (I'll call them "key identifiers"). If you were to take the human face and break it down to the extreme simple and everyone's face looked exactly the same, key facial features would be non existent, sort of. Billy would look like Bobby and there are no identifying features. Your brain notices these key features to identify different people. Marilyn has strong key features, the eye brows, the eyes, lips, hair... all make up who she is and also help to create her...
5. ...expression. This is not as important as 4. but it is important for its own reasons. You can get the key identifiers right and its still Marilyn, but she might not end up with the same expression of something is a bit off. The muscles underneath the skin play a large roll in this. Body language is at it's highest in the face. You look at someone and can usually tell what they're feeling just by their facial expression, because of the muscles they're using. The eyebrow muscles, the position of the eye lids and how intense they are, the muscles around the mouth... they all add up to create something. Marilyn in this reference is very relaxed which is a trade mark for her.
6. Texture. Look at the different textures all over the reference. Skin if fairly simple, but it helps to condition the paper a bit before considering the skin layers to be complete. We'll go over that when we get there. The first thing to think about when you're identifying the textures is the paper you'll be using. The paper is the first element in the texture you'll be creating, everything is built off of this foundation. Hot Press paper which is smoother than cold press is better for smoother tones. Most sketch pads are a cold press paper. You can work the tooth of cold press paper down to a smooth texture, but its more difficult and you'll be working the paper harder. I use hot press watercolor paper for just about everything. This is largely personal preference. Experimenting as you do different drawings is a good idea. We'll get more into texture later.
It is very important to be true to what you actually see. If you really look at an image, or even physical reality right in front of you, you'll see that there really are no "lines." Lines can be mis-leading and people often use "lines" as false edges. Like the edge of a face, its not a line, its an edge. The sudden change in value. Look at her shoulder for example, its a light value in contrast to a dark value. It creates an edge, which looks like a line, but it really isn't. An even better example would be her mouth, look at it like value changes which create what it is you see. I think this is very important in the view of an artist. Everything is different values and that makes up the edges.
I'm hoping to go deeper than the paper and the image and go into the brain and change the way of looking at things. Your views and reasons for interpreting a subject are the main influence in the outcome of a work of art. No matter what it is. I have a lot to learn and I'm hoping this process will help me learn things I may have not otherwise learned.
Like I said, we'll go slow with this and enjoy the process as we go. We'll break down this one drawing into several different projects and enjoy the end of each step. Every step is equally important and the following step is depending on the quality of the step before it. Starting with the...
...Grid. If the grid is off, EVERYTHING is off. In my first update, I'll break down my grid method and try to make it as simple as possible. It is just a grid, but it can be a pain in the ... We'll take care in making the grid and we won't rush through it. It is the invisible life of the final project. After you use the grid enough, it makes it much easier to relate things with one another on paper without using a grid. All I used to do was free hand with no grid, once I started using a grid for most of my work, my eye improved and I'm much more able to scale things on paper in a more accurate way. The grid normally takes anywhere from 15 minutes to 1 hour depending on the drawing and how small some of the details are. I'll explain more of this in the first update.
I'll work on this when I can today, I'll have it posted no later than tomorrow morning.
For now, study the drawing and consider what I've mentioned above. I'll normally put the reference in front of me and look at it several times throughout the day and often I'll see different things or get different ideas. I'll even hang it upside down and sideways to get a better look at the "image" and not the "subject." Image meaning shapes, textures, values, edges.... Subject meaning Marilyn.
Questions are more than welcome.